Mission Possible/Mechanical Devices: Difference between revisions
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==Motors== | == Motors == | ||
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|[[ | |[[File:HobbyMotor.jpg|200px|thumb|left|Typical hobby motor]] || Electric motors are just about the easiest way to generate reliable motion. They can be purchased at hobby stores and found in many devices. | ||
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==[[Hydraulics]]== | == [[Hydraulics]] == | ||
{{:Hydraulics}} | {{:Hydraulics}} | ||
==[[Pneumatics]]== | == [[Pneumatics]] == | ||
{{:Pneumatics}} | {{:Pneumatics}} | ||
==[[Fans]]== | == [[Fans]] == | ||
{{:Fans}} | {{:Fans}} | ||
==Solenoids== | == Solenoids == | ||
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|[[ | |[[File:SpringReturnSolenoid.jpg|200px|thumb|left|A typical spring return solenoid]] || Solenoids are electromagnetic coils that, when powered, retract or extend a metallic rod. Solenoids vary by power usage, travel distance, travel direction, and whether they are spring return or not. | ||
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==Springs== | == Springs == | ||
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|[[ | |[[File:Springs.jpg|200px|thumb|left|Variety of spring types]] || Springs come in a variety of shapes, the most common of which are compression, tension, and torsion. Depending on what you want to do, you will have to choose which is best. | ||
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==Mousetraps== | == Mousetraps == | ||
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|[[ | |[[File:StandardMousetrap.jpg|200px|thumb|left|A mousetrap!]] || Some years mousetraps are mandated to be included by some task in the rules, otherwise avoid them whenever possible. They are finicky and unreliable, but useful if you have nothing else. | ||
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=Timing= | = Timing = | ||
==Sand/Liquid Timer== | == Sand/Liquid Timer == | ||
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|[[ | |[[File:SandTimer.jpg|200px|thumb|left|Your standard sand timer]] || This is not limited to sand. Anything that will flow evenly can be used. The idea is simply that a certain amount has to flow through the orifice before the counterweight on a lever or some such device will be overcome. The timing can be adjusted by adding or subtracting small increments on the counterweight. | ||
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==Threaded Rod== | == Threaded Rod == | ||
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|[[ | |[[File:ThreadedRodNut.jpg|200px|thumb|left|Threaded rod with wingnut]] || Perhaps the ultimate timing mechanism is the threaded rod. Using the same principle that the vehicle building events use to create braking systems, a nut travels down a threaded rod until it comes into contact with a switch or pushes some object. Timing can be adjusted precisely by the starting and ending locations of the nut. | ||
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==Wound Rod== | == Wound Rod == | ||
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|[[ | |[[File:WoundRod.jpg|200px|thumb|left|A wire-wrapped dowel rod]] || This is the poor man's threaded rod. Using nothing but a dowel rod (or any other round shaft), thick wire or rope or something is wrapped in a helix down the rod. This creates an equivalent to the threaded rod for a ball bearing or marble to travel down. It is less precise, but can be made at no cost. | ||
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[[Category:Mission Possible]] | [[Category:Mission Possible]] | ||
Latest revision as of 06:41, 5 February 2021
Motors
![]() |
Electric motors are just about the easiest way to generate reliable motion. They can be purchased at hobby stores and found in many devices. |
Hydraulics
Pneumatics
Fans
![]() |
Fans can be used to mechanically blow objects or to heat/cool objects using the supplied air. There are a wide variety of fans that can be used for different events, such as MagLev, but some fans are not legal, depending on the allowed electronics. |
Solenoids
Springs
![]() |
Springs come in a variety of shapes, the most common of which are compression, tension, and torsion. Depending on what you want to do, you will have to choose which is best. |
Mousetraps
![]() |
Some years mousetraps are mandated to be included by some task in the rules, otherwise avoid them whenever possible. They are finicky and unreliable, but useful if you have nothing else. |









