Re: Robot Arm C
Posted: November 8th, 2015, 6:35 am
I'm not sure, but maybe a dc-dc converter.zarnold16 wrote:What is the best way to regulate the voltage? With a 12V battery regulated to 5V and 12V with a high output of like 3-5 Amps.
I'm not sure, but maybe a dc-dc converter.zarnold16 wrote:What is the best way to regulate the voltage? With a 12V battery regulated to 5V and 12V with a high output of like 3-5 Amps.
Yup, pololu makes some 12-5 buck converters that run up to 5 amps. Make sure the wire's a bit heavier gauge than normal.windu34 wrote:I'm not sure, but maybe a dc-dc converter.zarnold16 wrote:What is the best way to regulate the voltage? With a 12V battery regulated to 5V and 12V with a high output of like 3-5 Amps.
Not official, one opinion, sometimes the committee gets it wrong and overrules me, etc...nadroj wrote:No where in the rules am I finding a line that prohibits the competitors putting energy directly into the arm. <SNIP>
I feel like you would be fine and within the rules, but I would try to stay away from hydrqulics in general.nadroj wrote:ok, but we could flip a switch to kick over a small battery powered aircompressor to do the job. This went over fine last time.
Interesting observation. We might have to issue a clarification on that. Note we can always rely on General Rule #1 and say it's a spirit of the competition violation.RockinScott wrote: 1. Being a lawyer I have noticed that if the dice are not scorable items (and they are not) and the competition stops if you impart energy directly to the scoreable items or goals or the arm, it says nothing about imparting energy directly to the dice which apparently are in an unknown category of things as they are also not "items." In other words, move them with your hands. Just saying.
As usual, this isn't the place for official comments or clarifications. However 7.e. states 'sitting flat', which could be nitpicked by an event supervisor if you aren't making contact with the competition surface somehowRockinScott wrote: .... it is not clear to me if one could just leave the arm and dice like that or the paddle needs to be removed from that arm. If it must be removed from the arm and set on the comp surface, I have figured that out . . .but will leave that detail up to you....
Based upon previous year's experience, we don't expect a lot of perfect scores. You'd be surprised how many teams assume this is going to be easy but end up not practicing enough and make basic mistakes.RockinScott wrote: 3. I think that there will be many perfect scores. Because all of the items are very light, they can all be picked up in bulk or individually with two sided tape-based effectors.
I agree with RockinScott on this one, I definetly would expect at least 5 perfect scores. I have gotten several perfect scores (about 3/20 practices so far) and have just started practicing. It only took about 10-12 practices to start getting all items moved within the 3 minutes. By nats, that ratio is going to go way up. The only thing that should stop most of the teams from getting a perfect score at the national level will be mistakes. The dice part is probably not going to be the most important tiebreaker either since most teams will come up with a surefire consistent way to flip them. I believe only time will separate the top 5 or so teams (seeing as how there were 5 or 6 perfect scores at nats in 2013 and nothing about the event really got harder).chalker wrote:Based upon previous year's experience, we don't expect a lot of perfect scores. You'd be surprised how many teams assume this is going to be easy but end up not practicing enough and make basic mistakes.RockinScott wrote: 3. I think that there will be many perfect scores. Because all of the items are very light, they can all be picked up in bulk or individually with two sided tape-based effectors.