Something like this? http://www.adafruit.com/products/1019TylerMiller wrote:Does anyone know a website or book about how to program an arduino.
Adafruit is a very good source of microcomputer parts for both Pis and Arduinos.

Something like this? http://www.adafruit.com/products/1019TylerMiller wrote:Does anyone know a website or book about how to program an arduino.

Id recommend getting a starter kit and doing all of the examples on the Arduino site. It will give you a pretty good idea of whats going onTyBlood13 wrote:Something like this? http://www.adafruit.com/products/1019TylerMiller wrote:Does anyone know a website or book about how to program an arduino.
Adafruit is a very good source of microcomputer parts for both Pis and Arduinos.


Ill put it this way: 1 sec is equal to 10cm. Based on that, to be competitive, you must be able to get that time under 4-5 sec. If you can go 1 sec faster and sacrifice precision underneath 10cm, then do it.UQOnyx wrote:Does anyone have any opinion on what aspect of the score is more important- less time or accuracy in distance?
I'm inclined to believe that for sub-competitive teams, the better target to focus on is speed (shorter time) because it's easier to achieve a short amount of time in a manner of different ways, and then focus on calibration for accuracy.
Also, I read some talk about using PID loops to control motors. I understand how the PID loop works, but I don't understand how I would apply it to a motor.

Considering that you're only timed on from .5m to 8.5m past the starting point, with the target being anywhere from 9m to 12m, you could set your motor(s) to slow down immediately after passing the 8.5m mark to increase you accuracy, or purposefully go past the target and have the vehicle back up to the target. Personally, I will have the vehicle brake by reversing motor direction very quickly. Luckily all of these options are easily programmable with the popular boards. So you really can have the best of both with some testing!UQOnyx wrote:Does anyone have any opinion on what aspect of the score is more important- less time or accuracy in distance?
I'm inclined to believe that for sub-competitive teams, the better target to focus on is speed (shorter time) because it's easier to achieve a short amount of time in a manner of different ways, and then focus on calibration for accuracy.
Also, I read some talk about using PID loops to control motors. I understand how the PID loop works, but I don't understand how I would apply it to a motor.

If you could find a way to over shoot the target, and then come back to it, that would be the most ideal run because it would allow you to reach maximum speed and still get a decent distance score. That said, Its not going to be easy to figure out how and Depending on your vehicle, its gonna have to go pretty straight for this to work.TyBlood13 wrote:Considering that you're only timed on from .5m to 8.5m past the starting point, with the target being anywhere from 9m to 12m, you could set your motor(s) to slow down immediately after passing the 8.5m mark to increase you accuracy, or purposefully go past the target and have the vehicle back up to the target. Personally, I will have the vehicle brake by reversing motor direction very quickly. Luckily all of these options are easily programmable with the popular boards. So you really can have the best of both with some testing!UQOnyx wrote:Does anyone have any opinion on what aspect of the score is more important- less time or accuracy in distance?
I'm inclined to believe that for sub-competitive teams, the better target to focus on is speed (shorter time) because it's easier to achieve a short amount of time in a manner of different ways, and then focus on calibration for accuracy.
Also, I read some talk about using PID loops to control motors. I understand how the PID loop works, but I don't understand how I would apply it to a motor.



I've never heard of this rubber band braking system. One of my teams is using a wingnut as they are using a dc motor to power their vehicle. I am using my motor itself to stop using some code, because my motor has a lot of torque. As far as that rubber band thing goes though, I'm not quite sure. Anyone know?Gary wrote:What method are you guys using for braking the vehicle? I think using the rubber band is a good idea but I didn't know how to install it, what are the mechanics of the rubber band braking system?

I believe I know what you are talking about. This style brake was used in scrambler to brake because it provided some negative acceleration before coming to a complete stop as opposed to a wingnut system which immediately locks up the axle thus being violent in nature and may result in skidding.Gary wrote:What method are you guys using for braking the vehicle? I think using the rubber band is a good idea but I didn't know how to install it, what are the mechanics of the rubber band braking system?
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