Re: Scores
Posted: February 23rd, 2020, 9:10 am
You would probably need photogates for an endzone, or else there would be a lot of disputes over if a car really made it. The only alternative I can think of would be somehow having it push a cup.PM2017 wrote: ↑February 22nd, 2020, 11:54 amI would do something like (-1)*distance past the endzone in cm added to your score.knightmoves wrote: ↑February 21st, 2020, 8:29 pmBackwards would be cool. You could totally do it - wind some sort of spring as the car travels, car stops, and then the spring unwinds to send the car backwards. Could be a bonus - car has to go 10m (or 12m) into an "end zone", stop, and reverse to the mark. If you don't go in the end zone there's a 500 point penalty or something.Tendan wrote: ↑February 6th, 2020, 5:53 am They could also do a weight bonus, but that might not completely fix the problems with luck. I was also thinking something similar to previous years like fitting between two cans, or maybe something outlandish like a three-wheel bonus or having to go backward or turning, of which the latter two might be near impossible for this event.
This is what I had meant.Tendan wrote: ↑February 24th, 2020, 5:56 amYou would probably need photogates for an endzone, or else there would be a lot of disputes over if a car really made it. The only alternative I can think of would be somehow having it push a cup.PM2017 wrote: ↑February 22nd, 2020, 11:54 amI would do something like (-1)*distance past the endzone in cm added to your score.knightmoves wrote: ↑February 21st, 2020, 8:29 pm
Backwards would be cool. You could totally do it - wind some sort of spring as the car travels, car stops, and then the spring unwinds to send the car backwards. Could be a bonus - car has to go 10m (or 12m) into an "end zone", stop, and reverse to the mark. If you don't go in the end zone there's a 500 point penalty or something.
I don't think I follow. Do you mean that the objective would be to make the car go as far as it can forward, then reverse back to a point?PM2017 wrote: ↑February 24th, 2020, 9:46 amThis is what I had meant.
Given that, what do people think nationals scores will be like? I'd guess less than 7 points to medal. Luck might be what determines where the best teams will fall.mnoga wrote: ↑February 24th, 2020, 9:48 am Golden Gate Invitational (GGS)) top six plus some estimated scores:
1. Iolani 4.5
2. Mira Loma ?
3. Albany 8.0
4. Monta Vista ?
5. Troy 8.5
6. Lynbrook 9.0
All six teams that won medals were less than 3 away. Iolani's two runs were near perfect.
Event was run on a nice gym floor with the grain. There were three tracks used, but I don't think there was any significant difference between the three tracks. The floor was mopped before the event started.
We bombed the event finishing in 11th and 17th with scores of 18.5 and 21.2.
Run distance was 10.0 for GGSO, which in theory should be easier than long distances like 11.5 and 12.0. If at Nationals they use a distance like 11.9, and the floor is smooth and level, then 7 to 8 sounds about right. OTOH, any issues with the floor, then it would be hard to estimate the medal threshold.Tendan wrote: ↑February 24th, 2020, 3:21 pmGiven that, what do people think nationals scores will be like? I'd guess less than 7 points to medal. Luck might be what determines where the best teams will fall.mnoga wrote: ↑February 24th, 2020, 9:48 am Golden Gate Invitational (GGS)) top six plus some estimated scores:
1. Iolani 4.5
2. Mira Loma ?
3. Albany 8.0
4. Monta Vista ?
5. Troy 8.5
6. Lynbrook 9.0
All six teams that won medals were less than 3 away. Iolani's two runs were near perfect.
Event was run on a nice gym floor with the grain. There were three tracks used, but I don't think there was any significant difference between the three tracks. The floor was mopped before the event started.
We bombed the event finishing in 11th and 17th with scores of 18.5 and 21.2.
But then the ES has to judge excactly where it momentarily stopped. That's too easy to get wrong.
I'd think just go forward past the end line (by any distance) and then reverse to a point would be enough - I don't think you need accuracy to stop in the endzone and accuracy to reverse to a point. And if you do that, it degrades fairly easily, as teams who are just starting out can choose not to attempt the endzone and just stop at the point. Give them a few meter penalty so they place behind anyone who makes it to the endzone and reverses at all, but ahead of cars that just don't work.