Re: Gravity Vehicle C
Posted: March 4th, 2012, 6:18 am
Sounds like the string braking system; either that or they invented another braking mechanism. Did they win?
The whole "lunging forward" part reminds of a string brake system as well. It could be placed easily inside a small tube.fishman100 wrote:Sounds like the string braking system; either that or they invented another braking mechanism. Did they win?
It's not two axles. Nylon gear on the front axle; same sized (1:1) gear-also nylon on a threaded nylon rod that rides, on bearings, parallel to the axle. Thread chaser rides the nylon rod. Very small contact area between the chaser and threaded rod; very, very light load on the chaser, steel to nylon friction very low. A little magic gear lube and precise set on the gear mesh also helps. Yes, there is a loss (<10%) in the gears, but it is more than overcome by the low friction in the thread chaser (compared to a conventional wingnut system, where you have multiple thread lays in 360 degree contact). In the 7m range, the Team 1 vehicle is 0.2+ sec faster than T2's wingnut.illusionist wrote:Balsa Man, based on your description of the braking system (for Team 1), it looks like you're using two axles for braking- a round one for the wheels and a separate axle with the braking mechanism on it. Doesn't it increase friction/waste energy to have to transfer through gears and then to another axle??
Ah, okay. Thanks for the explanation. Any idea where I can get a plastic/nylon wingnut for a threaded rod? In the Image Gallery, there's a picture of a mousetrap vehicle, in which the team used a metal threaded axle and a cylindrical plastic thing-y (not sure what to call it) as the wing nut. http://gallery.scioly.org/data/media/40 ... G_4109.jpg (the rear axle)Balsa Man wrote:It's not two axles. Nylon gear on the front axle; same sized (1:1) gear-also nylon on a threaded nylon rod that rides, on bearings, parallel to the axle. Thread chaser rides the nylon rod. Very small contact area between the chaser and threaded rod; very, very light load on the chaser, steel to nylon friction very low. A little magic gear lube and precise set on the gear mesh also helps. Yes, there is a loss (<10%) in the gears, but it is more than overcome by the low friction in the thread chaser (compared to a conventional wingnut system, where you have multiple thread lays in 360 degree contact). In the 7m range, the Team 1 vehicle is 0.2+ sec faster than T2's wingnut.illusionist wrote:Balsa Man, based on your description of the braking system (for Team 1), it looks like you're using two axles for braking- a round one for the wheels and a separate axle with the braking mechanism on it. Doesn't it increase friction/waste energy to have to transfer through gears and then to another axle??
I think it would make a lot more sense for the timers to be at the target distance since I feel it is easier to see when the motion starts then when the motion stops, especially if you have a vehicle that has a string system that causes it to sway back and forth when it is coming to a stop. Also it is easy to believe that even with everything perfect that the timing could be off by at 2/10th of a second.Balsa Man wrote:While we'd seen the timing issue in testing, (0.2 to 0.3 sec delta in different timers), the importance hadn't sunk in. Going to the State level, and even more so at Nationals, the (real, but small) differences among the top few are going to be certainly within 0.2, probably within 0.1 sec, even out at 10m. Timers near the ramp can catch the start accurately; those near the target can catch the stop accurately, but catching both accurately, no way. Averaging/using midpoint of all timers seems the only practical way to approach it, but it will be an approximation. One tenth over 3 seconds suggests that a 3% wild card factor is an inherent part of the event. One could argue that averaging multiple times gets you a consistent management of inherent error - and again, I can't think of a practical better alternative - but I don't think it can. get you an accurate time with a precision inside 1/10th of a second
There is nothing saying that 2.8 for 10m is actually impossible, it would just require so little friction that it seems nearly impossible. I wouldn't be that surprised if, by the end of the year, we see cars going that fast. Ideally, a car would be able to travel ~4.429 m/s, meaning a time of ~2.26 seconds for 10 m. However that assumes there is a perfect transfer of potential energy to kinetic energy, which very few ramps will offer, as well as a center of mass at exactly 1 m and absolutely no friction or air resistance or any other dissipative force. So the theoretical fastest time within these restrictions is 2.26 seconds, but no one will come too close to that because of the above. At this point in the year, I haven't seen anything come close that close to 2.8 s, but i've only been to two invitationals so far._HenryHscioly_ wrote:for time, how can u determine the minimum time?
if 2.8 wud be "impossible" for 10m, what is the, fastest ideal time?