Page 6 of 6
Re: Game On C
Posted: June 5th, 2016, 6:52 am
by Magikarpmaster629
Game On is my team's worst event, and the people doing it are confused on two things. One is that they don't understand why the event allows two people and how to capitalize on that (they say one person codes and the other person sits there looking pretty). The other is how to practice and improve at this event. If someone could answer these it would be much appreciated.
Re: Game On C
Posted: June 5th, 2016, 6:57 am
by chaguy2457
Magikarpmaster629 wrote:Game On is my team's worst event, and the people doing it are confused on two things. One is that they don't understand why the event allows two people and how to capitalize on that (they say one person codes and the other person sits there looking pretty). The other is how to practice and improve at this event. If someone could answer these it would be much appreciated.
What my partner and I do is that we have a set of default codes and sprites that are going to be in the game no matter what. So when the topic is announced, I make all the defaults while he comes up with a game idea. Once we have our idea I start putting code together while he gives constant feedback on whether something is too fast, too slow, too big, etc. Once we're done he redesigns the sprites and troubleshoots.
For practicing, we obviously practice making our default codes and sprites. The best way to do this is have another team member give you a topic and you create a game. Then have someone evaluate it. It's better if you have multiple teams so many of you can create games at the same time. By comparing you get to see where your creative/coding flaws are and get more ideas for competition. Hope this helps!
Re: Game On C
Posted: August 16th, 2016, 6:36 pm
by arvind_r
I emailed the person who said he could send me my Game On game for nationals in May but got no response. Must the request for the game be sent by a coach?
EDIT: The National organization has not authorized the release of the games from Nationals to the distribution of the teams.