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Re: Mousetrap Vehicle B
Posted: February 3rd, 2013, 5:23 am
by A Person
sjg8700 wrote:This years car requires activating a trigger to start. Isn't that the plastic bait plate? Or is it something not already part of the trap?
You need to have a pencil hit the part that a you would put cheese on.
Re: Mousetrap Vehicle B
Posted: February 3rd, 2013, 12:45 pm
by Beastybob12345
A Person wrote:sjg8700 wrote:This years car requires activating a trigger to start. Isn't that the plastic bait plate? Or is it something not already part of the trap?
You need to have a pencil hit the part that a you would put cheese on.
And you have to activate vertically.
Re: Mousetrap Vehicle B
Posted: February 5th, 2013, 12:19 pm
by The Big Theory
What kind of mousetraps work best for this event, I need to have help on what kind of mousetrap has most force and will go the farthest but of course stopping at the designated area.
Re: Mousetrap Vehicle B
Posted: February 5th, 2013, 9:38 pm
by jingletek
The Big Theory wrote:What kind of mousetraps work best for this event, I need to have help on what kind of mousetrap has most force and will go the farthest but of course stopping at the designated area.
well, you can't rely on the mousetrap itself to have exactly the right amount of power of course
Though i think any kind of mousetrap would be fine, I use victor and find it good, so maybe you could use that. And you don't need the trap to have the most power. I've found that it generally has enough force, though if you want to be sure you can use two mousetraps
Re: Mousetrap Vehicle B
Posted: February 7th, 2013, 10:11 am
by The Big Theory
Yeah i've been reading that different positions on the chassis would make the car go faster or slower. But i'm trying to make it so that it's easy to arm and send off and the Victor's for me take a little too long to arm, but thanks for the suggestion anyway!
Re: Mousetrap Vehicle B
Posted: February 14th, 2013, 2:20 pm
by Beastybob12345
ckssv07 wrote:What would you guys deem as a good score.
You should make the car faster over the accuracy (if you can make both good then do that) because bad accuracy deducts less points than bad speed...

Re: Mousetrap Vehicle B
Posted: February 14th, 2013, 2:23 pm
by Beastybob12345
jingletek wrote:The Big Theory wrote:What kind of mousetraps work best for this event, I need to have help on what kind of mousetrap has most force and will go the farthest but of course stopping at the designated area.
well, you can't rely on the mousetrap itself to have exactly the right amount of power of course
Though i think any kind of mousetrap would be fine, I use victor and find it good, so maybe you could use that. And you don't need the trap to have the most power. I've found that it generally has enough force, though if you want to be sure you can use two mousetraps
I am currently using Tomcat and it works pretty good. Victor is good also
Re: Mousetrap Vehicle B
Posted: February 15th, 2013, 1:38 pm
by Daniel1224
This is what the rules has for an example of a run score:
Distance Off Score 155.3 cm
Time Score +28.95 (which is 5.79 seconds x 5)
Total Run Score =184.25
Is the distance off actually being scored as centimeters??? This would weight the time score extremely. For example, Team A gets only 1 cm off from the target point, while team B is 10 cm off. Team A's run took 8 seconds, and team B's took 6, a difference of only 2 seconds. This would mean that team A gets 41 points and B gets 40, meaning B would win. Even though Team A was a mere 1 cm off compared to ten, a run time margin of 2 seconds put B over the top, which doesn't make sense to me.
Is this a mistake in the rules? Is the distance off score actually based off the number of millimeters away from the target point?
Re: Mousetrap Vehicle B
Posted: February 21st, 2013, 2:47 pm
by Beastybob12345
Daniel1224 wrote:This is what the rules has for an example of a run score:
Distance Off Score 155.3 cm
Time Score +28.95 (which is 5.79 seconds x 5)
Total Run Score =184.25
Is the distance off actually being scored as centimeters??? This would weight the time score extremely. For example, Team A gets only 1 cm off from the target point, while team B is 10 cm off. Team A's run took 8 seconds, and team B's took 6, a difference of only 2 seconds. This would mean that team A gets 41 points and B gets 40, meaning B would win. Even though Team A was a mere 1 cm off compared to ten, a run time margin of 2 seconds put B over the top, which doesn't make sense to me.
Is this a mistake in the rules? Is the distance off score actually based off the number of millimeters away from the target point?
Not sure. But you need to make the car faster over the accuracy because the time is always multiplied by 5.
Re: Mousetrap Vehicle B
Posted: February 21st, 2013, 4:24 pm
by A Person
Beastybob12345 wrote:Daniel1224 wrote:This is what the rules has for an example of a run score:
Distance Off Score 155.3 cm
Time Score +28.95 (which is 5.79 seconds x 5)
Total Run Score =184.25
Is the distance off actually being scored as centimeters??? This would weight the time score extremely. For example, Team A gets only 1 cm off from the target point, while team B is 10 cm off. Team A's run took 8 seconds, and team B's took 6, a difference of only 2 seconds. This would mean that team A gets 41 points and B gets 40, meaning B would win. Even though Team A was a mere 1 cm off compared to ten, a run time margin of 2 seconds put B over the top, which doesn't make sense to me.
Is this a mistake in the rules? Is the distance off score actually based off the number of millimeters away from the target point?
Not sure. But you need to make the car faster over the accuracy because the time is always multiplied by 5.
The score is measured in
centimeters. Five centimeters off equals
5 points.