Game On C

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poonicle
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Re: Game On C

Post by poonicle »

While I agree with what technoal said (I was perturbed by how the event was run, to be fairly honest), I'm decently amazed at how the event got salvaged despite all of the mishaps.
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Re: Game On C

Post by kenniky »

where are all these AB children coming from

go study for yale
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Re: Game On C

Post by fdf4 »

What exactly is meant by "Science of Theme"? The rubric says "Level of scientific thought applied to theme" and I try to do this but I never score any (maybe 1) of the points in this area.
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Re: Game On C

Post by mastersuperfan »

this is why you don't do inquiry events
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Re: Game On C

Post by antoine_ego »

kenniky wrote:where are all these AB children coming from

go study for yale
I seem to have had a bad influence on them :D
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Re: Game On C

Post by technoal9 »

poonicle wrote:
Magikarpmaster629 wrote:I'll update this post with more info later, but I have a lot of advice for teams having graded most of the tests at MIT. Only the top four teams were not tiered as most did not understand what 'racing' means.
Honestly, I was quite confused by some of the grading... Did the ES use https://www.soinc.org/sites/default/fil ... lained.pdf to grade? As an example of something that confused my partner and me when we got our rubrics back, the linked rubric awards 1 point for having a default starting position of sprite under "sprite orientation," but we got 0 points for that part.

As for the "racing" game, I believe the confusion was in the "two-player" portion. Most competitors assumed that two-player meant player vs. player, not 2 players vs. an autonomous sprite (this is the sense that I got from our school's B team)
You're just happy because everyone else tiering meant that you got a medal even though many teams technically scored higher.
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Re: Game On C

Post by DarthBuilder »

That was throwing shade haha
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Re: Game On C

Post by prevails »

Anyone have ideas for how to create rotation for sprite orientation that follows velocity?

Currently, I have been able to do it with arctan but it's quite inefficient because of arctan's range
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Re: Game On C

Post by kenniky »

prevails wrote:Anyone have ideas for how to create rotation for sprite orientation that follows velocity?

Currently, I have been able to do it with arctan but it's quite inefficient because of arctan's range
im not sure how you're doing movement, but you should use direction and move forward rather than incrementing x or y. That way you can just rotate the sprite orientation to match the direction
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Re: Game On C

Post by antoine_ego »

DarthBuilder wrote:That was throwing shade haha
Tfw Game On of all events tears apart your team from the inside :p
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