Actually, my ideas were more to draw people to play.twototwenty wrote:Cedavis, I think you are missing the real problem. the assasinators are for the most part fine; I picked Koko because I knew she wold do a wonderful job. No, the problem lies in he officers, 100%. Any changes made should focus on selecting officers who will actually work on the game.
iwonder, the officers in this game weren't posting any ideas they had about clues for the most part; I find it very hard to believe that more time would have helped, as Koko was very genrous with time extensions, and it had no effect.
Okay, here's how to get good officers: good, hard entry clues. Have substitute officers do those, too. Keep a waiting list of those who have answered the clue after the first five. You may have to change the rule to every officer must protect EVERY round. Officers should also give LEGIT reasons for their protects.
And civillians:
PLEASE HELP THE OFFICERS!!! I cannot stress that enough! Unless you know who the Sassy is, of course. But still, I find it annoying when civillians post "I can't believe you haven't figured it out...".



