I think the rules committee did a nice job with scrambler this year - the short fall height and relatively cramped length, plus the requirement to include some kind of floor protector in the length of your device, means you have to think a bit to optimize the design, which is appropriate for a C level event.pumptato-cat wrote: ↑February 26th, 2023, 4:34 pmOhhh gosh. Scrambler LOOKS easy. It SOUNDS easy. But try to build one and well...
Let's just say that as a person who has 3 years of experience in vehicle events, Scrambler was so ANNOYING this year. Short fall height, tiny dimensions, etc. made the car and launcher a pain to design and calibrate. Maybe that's a skill issue, but it's so much worse than it sounds on the rules sheet...
I wonder how they're going to tweak it for next year? The bucket might come back (bucket in the middle of the track that you have to curve around), and I think there's scope to drop the mass limit from 1.5 kg to 1kg without making the event impossibly difficult for those that are just getting started. You could also allocate more weight to time - right now, time is only relevant once you're consistently getting within a few cm of the target. Or you could go even shorter on the launcher. Shrinking it from 75cm to 60cm in length would kick the design complexity up a notch.
To onshape's point, I think It's about time is quite straightforward, actually. The balsa builds are challenging, because you're pushing the limits of light weight in order to score well. For IAT, you just have to build something that works. Mission, on the other hand... A thousand moving parts all crammed in to a tiny space, and if you look at it wrong, it doesn't work.

