Gravity Vehicle C

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curly657
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Re: Target distance question

Post by curly657 »

chalker wrote:
curly657 wrote:Hi everyone,
I am new to building events. I have a question on Rule 3a
It says that the vehicles must be designed to travel between 5-10m. But then it says that the Event supervisor will determine the exact distance after the all vehicles are impounded.
I dont understand how this works. Let us say that you designed the vehicle to travel 9m from the base of the ramp and the event supervisor decides that the target distance is 5.5m. Then, are you out of luck that you designed your vehicle to travel 9m ? This does't seem to make sense ?
Are you allowed to change the position of the base of your ramp and move it away from the start line such that it will stop close to the 5.5m point in the example above ?

Thanks
You need to design your vehicle to be adjustable (i.e. it can stop at any distance between 5-10 m). You are given some time to setup and adjust your vehicle during the competition.

Thanks. So you do this by adjusting your braking mechanism ? Are you allowed to move the base of the ramp away from the start line ?
What other ways are there to make your vehicle stop at the new target distance than what you had initially designed it for ?

Thanks :)
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Re: Target distance question

Post by fishman100 »

curly657 wrote:
chalker wrote:
curly657 wrote:Hi everyone,
I am new to building events. I have a question on Rule 3a
It says that the vehicles must be designed to travel between 5-10m. But then it says that the Event supervisor will determine the exact distance after the all vehicles are impounded.
I dont understand how this works. Let us say that you designed the vehicle to travel 9m from the base of the ramp and the event supervisor decides that the target distance is 5.5m. Then, are you out of luck that you designed your vehicle to travel 9m ? This does't seem to make sense ?
Are you allowed to change the position of the base of your ramp and move it away from the start line such that it will stop close to the 5.5m point in the example above ?

Thanks
You need to design your vehicle to be adjustable (i.e. it can stop at any distance between 5-10 m). You are given some time to setup and adjust your vehicle during the competition.

Thanks. So you do this by adjusting your braking mechanism ? Are you allowed to move the base of the ramp away from the start line ?
What other ways are there to make your vehicle stop at the new target distance than what you had initially designed it for ?

Thanks :)
Yes, you can move your ramp along the "launch box" (or whatever the rules call it).

Your brakes will need to be designed such that they can stop the car anywhere from 5-10m from the starting line. IDK if there are any other ways you can adjust your vehicle so that it stops at the determined distance other than your brakes.
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Re: Target distance question

Post by OldSpice »

curly657 wrote:
chalker wrote:
curly657 wrote:Hi everyone,
I am new to building events. I have a question on Rule 3a
It says that the vehicles must be designed to travel between 5-10m. But then it says that the Event supervisor will determine the exact distance after the all vehicles are impounded.
I dont understand how this works. Let us say that you designed the vehicle to travel 9m from the base of the ramp and the event supervisor decides that the target distance is 5.5m. Then, are you out of luck that you designed your vehicle to travel 9m ? This does't seem to make sense ?
Are you allowed to change the position of the base of your ramp and move it away from the start line such that it will stop close to the 5.5m point in the example above ?

Thanks
You need to design your vehicle to be adjustable (i.e. it can stop at any distance between 5-10 m). You are given some time to setup and adjust your vehicle during the competition.

Thanks. So you do this by adjusting your braking mechanism ? Are you allowed to move the base of the ramp away from the start line ?
What other ways are there to make your vehicle stop at the new target distance than what you had initially designed it for ?

Thanks :)
If I remember correctly (I don't have the rules on hand, so don't quote me on this) the ramp goes in a predetermined box that's drawn on the floor, so you can't exactly move the ramp back away from the start line.

The easiest way you can make your vehicle stop at the target distance is to make an adjustable breaking system. There are a couple examples of breaking systems in the gravity vehicle wiki, you should check it out ;)
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Re: Target distance question

Post by chalker7 »

curly657 wrote:
Thanks. So you do this by adjusting your braking mechanism ? Are you allowed to move the base of the ramp away from the start line ?
What other ways are there to make your vehicle stop at the new target distance than what you had initially designed it for ?

Thanks :)
I think the question about moving your ramp around is pretty clearly covered in the rules. Closely read sections 4.c and 5.h, if you still have questions come back here for more clarification.

As for the braking/adjustment situation, definitely read the wiki on this site (there is a link at the top of every page). It has several methods described there.
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Re: Gravity Vehicle C

Post by illusionist »

Your vehicle shouldn't be designed to travel any specific distance. It should be capable of travelling anywhere from 5-10m. Let's say you choose the wingnut system for braking. Then in preparing for competition you'd see how many turns you need to stop your vehicle at 5 meters. Then you'd see how many it takes for the vehicle to stop at 5.5 meters. So on until you reach 10m. Then on the day of competition, the ES will say the distance is X meters. You just turn the wingnut for the number of turns you found in practice to achieve that distance.

And yeah, read the Wiki. I heard that the guy who wrote it was a beast.
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Re: Target distance question

Post by Flavorflav »

fishman100 wrote: Your brakes will need to be designed such that they can stop the car anywhere from 5-10m from the starting line. IDK if there are any other ways you can adjust your vehicle so that it stops at the determined distance other than your brakes.
Some people try the coast-to-stop method. It's not a good method, but it sure is easy to build.
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Re: Gravity Vehicle C

Post by questionguy »

For the braking system, are ball bearings going to have a much larger effect than simply using washers and bolts? Also, are CD wheels capable of providing enough speed for the vehicle? I've asked previous Mousetrap participants at my school, but I wanted other opinions.
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Re: Gravity Vehicle C

Post by fishman100 »

questionguy wrote:For the braking system, are ball bearings going to have a much larger effect than simply using washers and bolts? Also, are CD wheels capable of providing enough speed for the vehicle? I've asked previous Mousetrap participants at my school, but I wanted other opinions.
I've used CDs (for this event) and obtained good results.
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Re: Gravity Vehicle C

Post by Balsa Man »

fishman100 wrote:
questionguy wrote:For the braking system, are ball bearings going to have a much larger effect than simply using washers and bolts? Also, are CD wheels capable of providing enough speed for the vehicle? I've asked previous Mousetrap participants at my school, but I wanted other opinions.
I've used CDs (for this event) and obtained good results.
Thoughts on CDs as wheels first:

CDs are a viable choice for Mousetrap Vehicles (vehicle weight on the order of 200-500grams, speed on the order of 1 meter/second). Gravity Vehicles are a very different critter (vehicle weight 2.5kg, speed on the order of 2-3 m/sec) , and there are a number of reasons why CDs would probably not be a good choice:

-As discussed before, you want the weight of a GV to be as close to the max 2.5kg as you can. You want it to be coming off the ramp as fast as you can. Together these factors will put a lot more load/stress on the wheels.
-Being thin, CDs will tend to flex under load- particularly in the transition zone at the bottom of the ramp, and to a lesser degree rolling along the floor. That flexing will tend to kick the vehicle off a straight path, and that will vary every run.
-Being thin, even with rubber around the edges (like from a balloon), CDs will provide a very small contact area for braking- with 2.5kg moving at a couple m/sec, significant skidding. Flexing will make the direction that skidding takes.....less than predictable.
-Both wingnut and string winding braking systems work off counting and setting up the brakes based on number of revolutions. Larger wheel diameter means distance travelled per revolution (i.e., the circumference of the wheel) is greater. The resolution, or precision of braking is going to be some fraction of the distance travelled per revolution; larger circumference = larger linear error.
-Last, as discussed before, to maximize velocity off the ramp you want the center of mass to come down from as high above the floor as you can (and to go down as close to the floor as you can). Big wheels create issues at both ends of the ramp. Remember, no part of the vehicle, in launch position, can extend above a plane that is 1m above the floor. To see the big wheel problem, near the top of a piece of paper, draw a horizontal line. From the right end of that line, draw an angled line down toward the left (at the angle of the ramp; roughly 0.75 horizontal to 1 vertical). Take a CD- line its edge up on the top line, slide it over till its also touching the ramp line. Trace the outline, and mark the center (where the rear axle will be). Now take a smaller circle; position it so it also touches the top line and ramp line, and mark its center point. How much further up the ramp is your rear axle location? Obviously, there are limits, but the smaller the wheel, the closer to the top of the ramp the rear of the vehicle will be. When you look at the bottom (where you want the center of mass as low/close to the ground as you can) you have a similar problem. With the chassis plate about the radius of your wheels above the ground, your mass is further off the ground than it would be with smaller wheels.

Thoughts on ball bearings and effect on the braking system:

The effects on braking are going to be limited to minimizing the amount of slop/play in your axles. With ball bearings, the ability of either end of the axles to move under braking loads is going to be very small. With ‘washers and bolts’ its going to be significantly more. If you set them up to be nice and tight (minimizing slop), then the friction gos way up; if you set them up looser to minimize friction, then slop goes up. Axle movement will cause direction changes (not good). Where ball bearings are going to have a major effect (compared to ‘washers and bolts’) is before your brakes come into play -in your time score; significantly more rolling friction means vehicle momentum gets gobbled up faster; means vehicle slows down faster, means it takes more time to get to a given distance.
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Re: Gravity Vehicle C

Post by OldSpice »

To agree with Balsa, CDs aren't the best choice for this event. If your team isn't overly competitive, roller blade wheels would probably provide a better balance between speed, stability, and accurate and precise braking.
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