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Re: Game On C

Posted: March 10th, 2017, 5:48 am
by BananaPirate
Skink wrote:Yeah, I concede that possibility. It doesn't, really, matter, because you shouldn't be "overlapping" in either manner :P .

Advanced movement is game-dependent. Showing off that you know how to do this or that won't impress someone if it's shoehorned in there. And, I don't see too many games that would benefit from this versus a responsive WASD configuration.

I'm not touching graphics...
No actually that's what I'm talking about. WASD keys usually allow for pretty smooth diagonal movement, so I'm confused why it doesn't get counted.

Re: Game On C

Posted: March 10th, 2017, 8:17 pm
by Sleepy
What are some other ways to get environment interactions into your game besides making a "kill zone" in your backdrop a specific color and then use the "touching color" block to make them lose the game. It seems that if I don't do this, I get a 0/2 for environment interactions.

Re: Game On C

Posted: March 11th, 2017, 6:17 pm
by schist99centz
Sleepy wrote:What are some other ways to get environment interactions into your game besides making a "kill zone" in your backdrop a specific color and then use the "touching color" block to make them lose the game. It seems that if I don't do this, I get a 0/2 for environment interactions.
I have always got 0/2 on environment interactions so I can't help there, but your idea seems fine to get 2/2.
For my UC Sprite movement, should I use arrow keys or WASD? It was mentioned above that WASD has smooth movement but I'm not sure if there's a difference between them and arrow keys.

Re: Game On C

Posted: March 11th, 2017, 9:35 pm
by kenniky
There's no functional difference but it's more natural to use the left hand to move imo

Re: Game On C

Posted: May 15th, 2017, 9:31 pm
by DaPlug
Does anyone know any invite themes given this year for Game On?