Yes. The current system does involve the later half, where they lose health- however in real life, the defender can inflict harm onto the attacker, which is how I have it set up right now.zyzzyva98 wrote:I did like paleonaps idea for this- similar to RISK, you just roll a number of dice corresponding to the number of attack power someone was has. So a 9 would be 9 six-sided dice, or up to a total of 54. The defense could be something like total health, so if someone has 8 defense, maybe they'd have 10 times that for health, so 80. So say Person A has an attack power of 7 and Person B has a defense of 4, then you'd roll 7 dice, let's say they come out as 1, 2, 2, 4, 5, 5, 6. That's 25 damage done, so Person B loses 25 of the original 40 health, having 15 health left. That make sense?
I'll take this into consideration, though.