The Scientists were a complete mess. Given a week or more to call the play on a simple clue, they simply couldn't function properly. Only texas seemed to show any initiative, although they didn't head in the right direction. Instead, they confused daydreamer with a massively long playcall suggestion to the point that daydreamer simply collapsed on the bench, saying far too dramatically that she simply couldn't go on. In the end, Coach East told texas they didn't need to solve a clue to go in; however, daydreamer's past successes would not be considered (you've started over at one accusation, texas). Hidden deep in the Sciolyville sideline, with a hologram back where they should be to conceal their presence, the Assassinator paced back and forth, wondering when these officers were going to
get a clue, so to speak. Nonetheless, all the players eventually took the field. However, as was expected, the attempted handoff to Fibonacci924 failed, and when Fib attempted to pick up the fumble and lateral it to Panda Weasley, nothing good happened. Meanwhile on the sideline, Entomology was so frustrated that they smacked the kicking net, which, to their surprise, fought back. Needless to say, they were escorted off the field for a "cool down".
Entomology has been ejected.
I've decided to take John's advice- no extensions from now on, unless I feel that you've been working hard enough to solve the clue but just haven't gotten there yet.
When texas returns to the sidelines, both a little exhilarated and saddened, they find a small scrap of paper taped to their bottle that says:
the note wrote:There are two separate clues- one is a kill clue, and the other is a (vague) ID clue.
-(SPQR-e+o) is the key, the number is on the back.
dhonmctth
VII/II
The play clock has been reset for 72 hours... and I don't think even the Scientists themselves would disagree that they've run out of timeouts.