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Re: Mousetrap Vehicle B

Posted: Mon Feb 06, 2012 7:16 pm
by chalker7
Wongio123 wrote:Are you allowed to have two mousetraps this year or just one
Read the rules, they clearly answer this question

Re: Mousetrap Vehicle B

Posted: Mon Feb 06, 2012 8:08 pm
by SirBobo
Wongio123 wrote:Are you allowed to have two mousetraps this year or just one
This year it is just one. The only reason you would need two mousetraps is if you want to go out and back.

Re: Mousetrap Vehicle B

Posted: Tue Feb 07, 2012 2:25 pm
by qwertyuioplkjhgfdsa
Do u guys have any suggestions on how to make the vehicle go more straight?

Re: Mousetrap Vehicle B

Posted: Tue Feb 07, 2012 2:46 pm
by illusionist
qwertyuioplkjhgfdsa wrote:Do u guys have any suggestions on how to make the vehicle go more straight?
Take a look at this first: http://scioly.org/wiki/Mousetrap_Vehicl ... o_Straight
Might be helpful to read the rest of that page as well

Re: Mousetrap Vehicle B

Posted: Tue Feb 07, 2012 5:40 pm
by SirBobo
What is a good sighting device i could use? Right now, i have a target that i place at the end, is that good?

Re: Mousetrap Vehicle B

Posted: Sat Feb 11, 2012 5:13 pm
by Pauly_Rocks
Anyone have any ideas on how to make the vehicles go faster without making it lighter? My car was averaging about 20 sec. per run today which is really slow, although it might just be that I needed a new mousetrap to put on, the one I was using was pretty old. Any suggestions? ;) thanks

Re: Mousetrap Vehicle B

Posted: Sat Feb 11, 2012 5:20 pm
by Pauly_Rocks
SirBobo wrote:What is a good sighting device i could use? Right now, i have a target that i place at the end, is that good?
Well, you could try using a scope, but that is pretty heavy. Last year on Battery Buggy, I put two light rods (can be made of wood, metal, etc.) through the center of our vehicle: one in the front and one in back. Then I used a string to align the rods with the finish dot, so that it would run straight. Hope this helps! :)

Re: Mousetrap Vehicle B

Posted: Sun Feb 12, 2012 3:49 pm
by illusionist
Pauly_Rocks wrote:Anyone have any ideas on how to make the vehicles go faster without making it lighter? My car was averaging about 20 sec. per run today which is really slow, although it might just be that I needed a new mousetrap to put on, the one I was using was pretty old. Any suggestions? ;) thanks
Try altering the thickness of the axle onto which you're winding the string. You could also try adjusting the pull arm length. Keep in mind that changing either one of those things will change your distance calibration.

Re: Mousetrap Vehicle B

Posted: Mon Feb 13, 2012 6:17 pm
by qwertyuioplkjhgfdsa
I had the same problem, I'm not sure how you can make it go faster without lightning it up a bit. We ended up taking the vehicle apart and substituting parts for lighter versions. That helped quite a bit. This probably wasn't very helpful :/ sorry. By the way, when the trigger is pressed on my mousetrap vehicle, the vehicle jumps a little, tilting it to the side and causing it to turn to the left slightly. It also jumps when the lever arm connected to the mousetrap hits the ground. Is this happening to anybody else?

Re: Mousetrap Vehicle B

Posted: Mon Feb 13, 2012 6:20 pm
by SirBobo
Pauly_Rocks wrote:Anyone have any ideas on how to make the vehicles go faster without making it lighter? My car was averaging about 20 sec. per run today which is really slow, although it might just be that I needed a new mousetrap to put on, the one I was using was pretty old. Any suggestions? ;) thanks
Why wouldn't you want it lighter?