As for the hammer and stuff. You have to think about collisions this is assuming a perfectly elastic collision so you need to change the mass of the car in their scenario. You can also change the time of impact and material to change the type of collision, but that is ignored in their calculations. Though they do seem to be accurate for what it would be if materials for the hammer and the car we're the same and a perfectly elastic collision occurred.iwonder wrote:Oh most definitely, people are going to need to be careful with ramps. Personally, I'm avoiding them entirely this year.
Sorry if I seem a bit touchy on the CyFalls subject, the tournament director (my coach) decided that I should deal with all appeals build related... and I spent a lot of time going back and forth with coaches and rules and ES's that day...
On another note... could someone try and explain the exit times listed on the scrambler wiki? I've taken plenty of physics and math, and it seems like the times posted for a spring type scrambler are higher than the conservation of energy would allow them to be. Also the times for hammer and push-rod launchers don't seem to correspond to the masses. Quadrupling the mass should double the speed, but instead it just goes up by 1/3 or so... I understand there may be losses, but the speed should still be proportionate.
Also I edited the Wiki for the spring launcher.