Re: Game On B
Posted: September 24th, 2018, 11:11 am
I'm working on a platformer where I want to have a rain cloud that will rain down on the player, is there some way I can animate this without spending an hour making tons of costumes
If you want it actually raining,which I am assuming you do based off of your given scenario, one way to do it is make a water droplet sprite and create clones of this sprite. Every so often create a clone of a droplet and move it onto the sprite. Then have a change y in a repeat until touching player or edge (or however you want it to) and then delete the clone. Usually I try to avoid using clones because they are usually buggy for me and end up multiplying infinitely (to this day I have never found out why). If this works then great. If you get an error with the clones then there is not much I can help you with.Etan wrote:I'm working on a platformer where I want to have a rain cloud that will rain down on the player, is there some way I can animate this without spending an hour making tons of costumes
Events rotate around all the time. For example, Sounds of Music is in Division C now.jlordhe wrote:Why was this moved to Division B?
Because all the computer science people (like me for example) were dying for an event that they could actually do.UTF-8 U+6211 U+662F wrote:Events rotate around all the time. For example, Sounds of Music is in Division C now.jlordhe wrote:Why was this moved to Division B?
A more interesting question which might start a flame war is "Why was this an event in the first place?"
I don't think they have taken the game type out. There is documents for 2019 for game type on https://www.soinc.org/game-b. I do not see a document for game theme though, but it is mentioned in the scoring rubric explained document there. Does anyone know if they got rid of theme or are they doing both a type and theme again?terence.tan wrote:the game types makes the event more complex so they will probably put it back in next yearKai0721 wrote:Does any one know why they took out the game type.(maze, collector etc.)?
As the rubric states "Game related to theme and type (Y/N)" I would assume that game types are still going to be used this year. It is strange how it is not mentioned in the rules, though. However, the rules do say that the scoring will be based on the rubric.glenk wrote:I don't think they have taken the game type out. There is documents for 2019 for game type on https://www.soinc.org/game-b. I do not see a document for game theme though, but it is mentioned in the scoring rubric explained document there. Does anyone know if they got rid of theme or are they doing both a type and theme again?terence.tan wrote:the game types makes the event more complex so they will probably put it back in next yearKai0721 wrote:Does any one know why they took out the game type.(maze, collector etc.)?
If you spend a ton of time on it, it'll seem really easy. If you never touch it, it'll seem really hard. The key is lots of practice! (This applies for all events.)Incineroar999 wrote:Is Game On Hard?
Most importantly, practice all of the game types on every theme you can think of.UTF-8 U+6211 U+662F wrote:If you spend a ton of time on it, it'll seem really easy. If you never touch it, it'll seem really hard. The key is lots of practice! (This applies for all events.)Incineroar999 wrote:Is Game On Hard?
I would not say Game On has any particularly hard spots though.