Hovercraft B/C

Locked
User avatar
sciduck
Exalted Member
Exalted Member
Posts: 98
Joined: May 7th, 2016, 4:50 pm
Division: C
State: MN
Has thanked: 0
Been thanked: 0

Re: Hovercraft B/C

Post by sciduck »

antoine_ego wrote:How have you all managed to solve the craft rotation issue (when your craft slowly rotates along the side until it hits into the wall)?
I angled my fan, so it just hugs the side of the barrier.
———————————————
SCIDUCK uses CONFUSION!
 ———————————————
shrewdPanther46
Member
Member
Posts: 438
Joined: October 9th, 2017, 6:25 pm
Division: C
State: NJ
Has thanked: 1 time
Been thanked: 0

Re: Hovercraft B/C

Post by shrewdPanther46 »

But there will be varied amts of friction between the hover and railings...
arv101
Member
Member
Posts: 108
Joined: September 29th, 2016, 5:12 pm
Division: B
State: NJ
Has thanked: 0
Been thanked: 0

Re: Hovercraft B/C

Post by arv101 »

shrewdPanther46 wrote:But there will be varied amts of friction between the hover and railings...
That's been a really big problem for us, eventually our hovercraft just stops moving because of the friction.
What did the thermometer say to the graduated cylinder?
"You may have graduated, but I have many degrees"
User avatar
ElPotato
Member
Member
Posts: 24
Joined: March 11th, 2017, 6:41 pm
Division: Grad
State: MI
Has thanked: 0
Been thanked: 0

Re: Hovercraft B/C

Post by ElPotato »

antoine_ego wrote:How have you all managed to solve the craft rotation issue (when your craft slowly rotates along the side until it hits into the wall)?
Just making the hovercraft go faster has been working for me. It rotates, slows it self down for about 15 sec.
2015 Crave the Wave
2016 Bio-Process Lab
2019 Sounds of Music
User avatar
sciduck
Exalted Member
Exalted Member
Posts: 98
Joined: May 7th, 2016, 4:50 pm
Division: C
State: MN
Has thanked: 0
Been thanked: 0

Re: Hovercraft B/C

Post by sciduck »

arv101 wrote:
shrewdPanther46 wrote:But there will be varied amts of friction between the hover and railings...
That's been a really big problem for us, eventually our hovercraft just stops moving because of the friction.
Honestly, I've kind of given up on timing and am heavily relying on weight scores, and our hovercraft moves well enough that friction isn't a problem. Even with the friction, ours almost always goes too fast.

If you have time, try making a hovercraft with more thrust and then just brute-force your way through.

But if you want a more precise timing mechanism and also no spin by hugging the walls, you could just test with multiple barriers. (Or if you area is like mine, just test with the barriers all the proctors use.)
———————————————
SCIDUCK uses CONFUSION!
 ———————————————
SPP SciO
Member
Member
Posts: 285
Joined: March 24th, 2015, 8:21 am
Division: B
State: NY
Pronouns: He/Him/His
Has thanked: 6 times
Been thanked: 3 times
Contact:

Re: Hovercraft B/C

Post by SPP SciO »

antoine_ego wrote:How have you all managed to solve the craft rotation issue (when your craft slowly rotates along the side until it hits into the wall)?
You could try taking a small wheel, and pin it to the front corner of the vehicle, so that it can freely rotate around the Z axis. This actually worked well during classroom testing, where we had propped up thin boards as outer boundaries, so the wall height was about 15cm. The vehicle eventually bumps into the wall, but since the wheel can spin, it sort of crawls along the side for the length of the track. Unfortunately at the last competition, the wall height was much lower (3cm is the minimum, and 2x4 height is about 3.8cm). This is quite a bit lower than the top surface of the vehicle, so that plan was scuttled. I'm sure it's possible to engineer a vehicle that could carry some sort of wheel/bumper at an appropriate height, though.
Coach
MS 821 Sunset Park Prep
http://www.sppscio.com
Tesel
Exalted Member
Exalted Member
Posts: 161
Joined: January 30th, 2016, 8:03 pm
Division: C
State: MI
Has thanked: 0
Been thanked: 1 time

Re: Hovercraft B/C

Post by Tesel »

SPP SciO wrote:
antoine_ego wrote:How have you all managed to solve the craft rotation issue (when your craft slowly rotates along the side until it hits into the wall)?
You could try taking a small wheel, and pin it to the front corner of the vehicle, so that it can freely rotate around the Z axis. This actually worked well during classroom testing, where we had propped up thin boards as outer boundaries, so the wall height was about 15cm. The vehicle eventually bumps into the wall, but since the wheel can spin, it sort of crawls along the side for the length of the track. Unfortunately at the last competition, the wall height was much lower (3cm is the minimum, and 2x4 height is about 3.8cm). This is quite a bit lower than the top surface of the vehicle, so that plan was scuttled. I'm sure it's possible to engineer a vehicle that could carry some sort of wheel/bumper at an appropriate height, though.
I might try that out - not sure how that would work compared to completely hugging the wall, since I would imagine hugging the wall would have a straighter path. Thoughts?
University of Michigan Science Olympiad Div. C Event Lead

2018 MI Mission Possible State Champions
User avatar
sciduck
Exalted Member
Exalted Member
Posts: 98
Joined: May 7th, 2016, 4:50 pm
Division: C
State: MN
Has thanked: 0
Been thanked: 0

Re: Hovercraft B/C

Post by sciduck »

Tesel wrote:
SPP SciO wrote:
antoine_ego wrote:How have you all managed to solve the craft rotation issue (when your craft slowly rotates along the side until it hits into the wall)?
You could try taking a small wheel, and pin it to the front corner of the vehicle, so that it can freely rotate around the Z axis. This actually worked well during classroom testing, where we had propped up thin boards as outer boundaries, so the wall height was about 15cm. The vehicle eventually bumps into the wall, but since the wheel can spin, it sort of crawls along the side for the length of the track. Unfortunately at the last competition, the wall height was much lower (3cm is the minimum, and 2x4 height is about 3.8cm). This is quite a bit lower than the top surface of the vehicle, so that plan was scuttled. I'm sure it's possible to engineer a vehicle that could carry some sort of wheel/bumper at an appropriate height, though.
I might try that out - not sure how that would work compared to completely hugging the wall, since I would imagine hugging the wall would have a straighter path. Thoughts?
The wheel thing reminded me of a design last year. Someone put ball bearings on the side so it hugs the wall with less friction.
———————————————
SCIDUCK uses CONFUSION!
 ———————————————
User avatar
ElPotato
Member
Member
Posts: 24
Joined: March 11th, 2017, 6:41 pm
Division: Grad
State: MI
Has thanked: 0
Been thanked: 0

Re: Hovercraft B/C

Post by ElPotato »

Tesel wrote:
SPP SciO wrote:
antoine_ego wrote:How have you all managed to solve the craft rotation issue (when your craft slowly rotates along the side until it hits into the wall)?
You could try taking a small wheel, and pin it to the front corner of the vehicle, so that it can freely rotate around the Z axis. This actually worked well during classroom testing, where we had propped up thin boards as outer boundaries, so the wall height was about 15cm. The vehicle eventually bumps into the wall, but since the wheel can spin, it sort of crawls along the side for the length of the track. Unfortunately at the last competition, the wall height was much lower (3cm is the minimum, and 2x4 height is about 3.8cm). This is quite a bit lower than the top surface of the vehicle, so that plan was scuttled. I'm sure it's possible to engineer a vehicle that could carry some sort of wheel/bumper at an appropriate height, though.
I might try that out - not sure how that would work compared to completely hugging the wall, since I would imagine hugging the wall would have a straighter path. Thoughts?
I would imagine hugging the wall would slow down the hovercraft, would that throw off your calibrations? Or do you just calibrate with the hovercraft always against the wall?
2015 Crave the Wave
2016 Bio-Process Lab
2019 Sounds of Music
SPP SciO
Member
Member
Posts: 285
Joined: March 24th, 2015, 8:21 am
Division: B
State: NY
Pronouns: He/Him/His
Has thanked: 6 times
Been thanked: 3 times
Contact:

Re: Hovercraft B/C

Post by SPP SciO »

sciduck wrote:
Tesel wrote:
SPP SciO wrote:
You could try taking a small wheel, and pin it to the front corner of the vehicle, so that it can freely rotate around the Z axis. This actually worked well during classroom testing, where we had propped up thin boards as outer boundaries, so the wall height was about 15cm. The vehicle eventually bumps into the wall, but since the wheel can spin, it sort of crawls along the side for the length of the track. Unfortunately at the last competition, the wall height was much lower (3cm is the minimum, and 2x4 height is about 3.8cm). This is quite a bit lower than the top surface of the vehicle, so that plan was scuttled. I'm sure it's possible to engineer a vehicle that could carry some sort of wheel/bumper at an appropriate height, though.
I might try that out - not sure how that would work compared to completely hugging the wall, since I would imagine hugging the wall would have a straighter path. Thoughts?
The wheel thing reminded me of a design last year. Someone put ball bearings on the side so it hugs the wall with less friction.
Image Maybe something like this could be an easy-to-try solution. (If the image doesn't work, it's a picture of shower curtain rings with rolling beads to reduce friction). They would probably be easy enough to clip on somehow.
Coach
MS 821 Sunset Park Prep
http://www.sppscio.com
Locked

Return to “2018 Lab Events”

Who is online

Users browsing this forum: No registered users and 0 guests