Scioly Assassination 63: The Mob Seizes Power
- kjhsscioly
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Re: Scioly Assassination 63: The Mob Seizes Power
so this is game is still going on?
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Re: Scioly Assassination 63: The Mob Seizes Power
'twas winneratlife. the following clue is brought to you by arkansaw
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- zyzzyva980
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Re: Scioly Assassination 63: The Mob Seizes Power
Finally, a word puzzle, and it comes in the form of a type I have the least experience in.
EDIT: Assassinator, if that's a fallen phrases puzzle you need to set up the spaces so we can solve it. And that's what it looks like to me.
EDIT2: For the benefit of those of you who may think "arkansaw" is a key, it's apparently not- it actually relates to the painfully misspelled state. Take a look:
EDIT: Assassinator, if that's a fallen phrases puzzle you need to set up the spaces so we can solve it. And that's what it looks like to me.
EDIT2: For the benefit of those of you who may think "arkansaw" is a key, it's apparently not- it actually relates to the painfully misspelled state. Take a look:
Code: Select all
TEWVYMOFGMMERRYOU
UFLEATEOISAEARGL!
AFALNRMTTRKNOGTIN
NRRAIMSAHCSTEIYE
SAUIUVRIAOCTMSE
EQUNSPRBTEDAGT
SNIIUBEEJYTUR
TSIGONEATEPU
TNEAINREIAO
NLMTRELFW
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Re: Scioly Assassination 63: The Mob Seizes Power
Ok, starpug is back, can we have the long overdue results of the voting? I'm fairly confident it was Paradox.
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Re: Scioly Assassination 63: The Mob Seizes Power
Votes are being tallied as we speakzyzzyva98 wrote:Ok, starpug is back, can we have the long overdue results of the voting? I'm fairly confident it was Paradox.
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Re: Scioly Assassination 63: The Mob Seizes Power
i come to you very disappointed. not because you finally identified me but because you did not. a grand total of 2 votes were cast and they were cast for different people. rather than trying to figure out a tie breaker, i will end it now. perhaps starpug was wrong to give me the chance to be assassinator, perhaps you did not try hard enough to figure out who i am. perhaps i will go off to greenland or atlantis to live my life perhaps i will return years from now to have my revenge. the assassinator position was a unique experience and i learned a lot about people from it. i will end with this i may not be the smartest or oldest person on scioly but i tried hard at being assassin. the same can not be said for most of you. anything worth doing is worth doing well. an officer position is not to be taken lightly. if you are a part of the game it is partly your responsibility to make it a good one.
starpug has requested that zyzyva be in charge of figuring out the next game.
all unsolved clues will remain unsolved
starpug has requested that zyzyva be in charge of figuring out the next game.
all unsolved clues will remain unsolved
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- zyzzyva980
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Re: Scioly Assassination 63: The Mob Seizes Power
All right, I'll accept. Is it cool with everyone that we go back to the old way? Sorry starpug, but I don't think this game really worked out. If that's fine with everyone else, then I'll PM the assassinator with my pick ASAP.
I sort of agree with the assassinator on his/her last point: If you're going to sign up for a responsibility like this (even one for light-hearted fun like this or any other posting game), you've got to see it through to its conclusion, even if you dislike the process. That's an important lesson to learn in real life too. We've all had problems with this, but it looks like the assassinator was the only one of us to actually do that. Hopefully next game will have a better conclusion.
I sort of agree with the assassinator on his/her last point: If you're going to sign up for a responsibility like this (even one for light-hearted fun like this or any other posting game), you've got to see it through to its conclusion, even if you dislike the process. That's an important lesson to learn in real life too. We've all had problems with this, but it looks like the assassinator was the only one of us to actually do that. Hopefully next game will have a better conclusion.
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Re: Scioly Assassination 63: The Mob Seizes Power
If you must, but I believe that the reason it didn't work is no fault of the way the game was set up, but in fact because no one participatedzyzzyva98 wrote:All right, I'll accept. Is it cool with everyone that we go back to the old way? Sorry starpug, but I don't think this game really worked out. If that's fine with everyone else, then I'll PM the assassinator with my pick ASAP.
I sort of agree with the assassinator on his/her last point: If you're going to sign up for a responsibility like this (even one for light-hearted fun like this or any other posting game), you've got to see it through to its conclusion, even if you dislike the process. That's an important lesson to learn in real life too. We've all had problems with this, but it looks like the assassinator was the only one of us to actually do that. Hopefully next game will have a better conclusion.
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Re: Scioly Assassination 63: The Mob Seizes Power
I've been meaning to say this for a while (weeks) but I also wanted to give the game the chance to run its full course:starpug wrote: If you must, but I believe that the reason it didn't work is no fault of the way the game was set up, but in fact because no one participated
No one participated because the game was set up badly for this forum, I don't mean to knock your idea, it certainly would've worked better if the community base was more active during the timeframe, but the fact is we don't have the time or want to do so.
I don't think going back to the same system is the best idea either, the entire point of this game is to challenge our wits and to have fun, (and the latter is certainly the more important) I doubt I'll be challenged here when I say that both of those only occurred occasionally with our usual format in the past 20 or so games (brobo, Darksabre, and otherwise sparingly).
Let me get to the point, these issues come to the front of my mind when I think of what needs to be done:
1)Set a time limit of some sort, nobody likes games that last for a month. 2 weeks maximum might be best.
2)Change the clues somehow, its not that they're "bad" or that they're more challenging than they used to be, its that we don't have the time or want to decypher them
3)You know... I expected to have at least three, but its really just the first 2.
The 1st one is simple to accomplish. But the 2nd is much more of a challenge. Clues have been talked of as too complex for a long time, but nothing serious has been done about it. I think these are the main problem with Assassination, they're very intimidating for most including myself, and so we lose interest. I don't know exactly how we can fix this, we could try the very old system in the first 10 games, but I don't have the feeling that would work either. Frankly even if we did find a good clue structure, there's no way we can make every Assassinator follow it.
What I'm suggesting is... take clues away altogether (identity clues could remain however). This game from its start was modified and influenced by the standard Mafia game, why don't we just change everything to be more like that to begin with?
(for those unfamiliar, from wiki: "Mafia (Russian: Ма́фия, also known as Werewolf, Assassin or Witch Hunt) is a party game created in USSR modeling a battle between an informed minority and an uninformed majority. Players are secretly assigned roles: either "mafia", who know each other; or "townspeople", who know only the number of mafia amongst them. In the game's "night" phase the mafia covertly 'murder' a townsperson. During the day phase, all of the surviving players debate the identities of the mafia and vote to eliminate a suspect. Play continues until all of the mafia have been eliminated, or until the mafia outnumber the townspeople. A typical game starts with seven townspeople and two mafioso.")
Even that may turn out to be a bad idea, I don't know to be honest, but I think the next game should be delayed until we all at least can debate this, some thing certainly needs to be changed.
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